application; khu ioduan
Apr. 20th, 2018 11:41 pm• Player Information •
• Character Information •
• Writing Sample •
Name: Makari
Age/18+?: ye
Contact: here or
makaricrow
Other Characters Played: I'm swapping out. Dropping Eve for this guy.
Most Recent AC Link: here
Age/18+?: ye
Contact: here or
Other Characters Played: I'm swapping out. Dropping Eve for this guy.
Most Recent AC Link: here
• Character Information •
Name: Zephyr. *
*n.b. that Zephyr is technically a pseudonym, but he's at this point in his life put down his given name.
Canon: Tales of Link
Canon Point: The end of the main story arc. Niddhogg is defeated, the future is hopeful.
Age: ... 20, ish?
Type of Character: canon
Reference: Transcriptions of the entire main story of Tales of Link; wiki summary of storyline and Zephyr.
Personality:
Zephyr's a divine envoy, sent down to the world of Liafyse to purify monsters called ruinators. He doesn't use the magic he's most skilled with much, for a variety of reasons ranging from utility to faint embarrassment, but he's highly trained and a good soldier and all that jazz.
And then there was the mission he wound up paired with someone kind, softhearted, and very much not what Zephyr would call a good soldier. Zephyr assumed Allen would slow him down, get in the way, and generally be a risk.
Instead, Allen saved Zephyr's life and changed him for good.
The two of them became partners and best friends, working best as a unit. Honestly, Zephyr is easiest to understand in context with Allen. Zephyr has a kind heart (underneath some layers), but he prioritizes the mission and isn't especially careful of people's feelings; Allen has a kind heart, and he prioritizes the people around him.
Zephyr letting his heart rule kind of fucked up.
In short: because of his refusal to let one innocent die, Zephyr bore and perpetuated a world-eating evil for thousands of millennia. Again, and again, and again, he watched the world turn, and the spiral cycle repeat, and the same people were born and drawn to each other and then to him, and then he killed them, they who wore the faces of his best friends and remembered nothing of their journey or why he did as he did.
He killed them again, and again, and again, all for the sake of saving her somehow.
It perhaps goes without saying that Zephyr lost sight of his original goal a little.
The wiki calls Zephyr stern, or stoic; I'm not sure I'd use the same words. Dismissive sometimes. Emotionally stunted. Pretending at a distance he doesn't quite have. Casually detached as a facade over something more fiercely protective.
Case in point:
He spends most of his first mission with Allen making sure Allen knows that the mission comes first, that if Allen gets in the way or falls behind he'll be left behind. Distancing.
And yet, when Allen stops to help a little old man with thug trouble, Zephyr intercedes cheerfully. Not immediately, perhaps. It takes him some little time observing. But when he does step in, under the guise of friendly shoulder-claps for the thugs, Zephyr legitimately breaks their shoulders.
But he's definitely not stopping to help Allen. Nope.
On their journey with Kana, Zephyr is constantly tugging her around by the hood. She flails. It's a little cute, a little funny. Kana's not a big fan of it. Zephyr keeps doing it when she gets overenthusiastic, mostly to be a dick, but he also pulls Kana out of trouble, or out of the way of harm.
He's reaching for her hood to save her when she's swallowed by the evil that ensnares him by that same arm.
The point is: Zephyr acts like a dismissive asshole with only the mission in mind, but when push comes to shove and world-consuming evils get hungry, he can and will draw a line.
That line will probably be at least a little violent.
He's a very good divine envoy really.
Sarcasm aside, he is a divine envoy. Someone with a sense of duty, and a comprehension of the greater good. Zephyr's sense of duty and responsibility is, in fact, remarkably strong, though his view of what requires it sometimes needs some clearing. (He initially completely dismissed Kana's claims of being potentially able to save the world as improbable and not worth indulging, for instance. Some changing of his mind happened.)
If he doesn't like a thing, but finds it necessary, he will go ahead and do it anyway. He will complain. But it will get done.
If he doesn't like a thing and doesn't find it necessary, suddenly Zephyr becomes the immovable sloth. Unless guilted or otherwise puppy-dog-eyed into it.
And on the note of his sense of responsibility:
At the point I'm taking him from, Zephyr's a few weeks into a new lease on life. Freed from world-devouring evil, facing the world ahead. He had committed atrocities, and despite that they were not entirely at his will, he still volunteered for the local version of purgatory. Because he felt it necessary; because he could not ignore his own part in all those deaths, no matter that his friends wanted him to.
Friendship intervened; his partner intervened. Zephyr is working to make up for things. (Literally. He's quite literally working off his sentence in doing good things while remaining in the mortal world.) The fact remains that he's carrying a great weight, and while he's going to be mostly capable of getting on with business and pretending everything is okay, he's in no way moved on.
(Things were not, in fact, as okay as they appeared; but that, too, he pretends is okay.)
Appearance: blond, striking violet eyes, visible scar under left eye. Visual reference
Abilities:
Suitability:he's a Tales character what more do you want
Honestly, Zephyr's going to fumble a bit without his friends to fall back on, especially Allen; but he's resourceful and he does have a mission, sort of, and it'll be good for him to meet new people and make new friends. He's very adaptable. He might spend a little time being kind of aimless, but he'll get over it the first time someone seriously needs help.
Inventory: clothes.
Talent Preferences: alteration; destruction; restoration
*n.b. that Zephyr is technically a pseudonym, but he's at this point in his life put down his given name.
Canon: Tales of Link
Canon Point: The end of the main story arc. Niddhogg is defeated, the future is hopeful.
Age: ... 20, ish?
- He starts at about twenty by human standards, implying his original standards are different.
- And then he spends an indeterminate number of millennia hanging out in a dark void of nothing-dragon stomach.
- But you could also argue that it's timeless, and he's unchanging?
- ...so, twenty. Ish.
Type of Character: canon
Reference: Transcriptions of the entire main story of Tales of Link; wiki summary of storyline and Zephyr.
Personality:
Zephyr's a divine envoy, sent down to the world of Liafyse to purify monsters called ruinators. He doesn't use the magic he's most skilled with much, for a variety of reasons ranging from utility to faint embarrassment, but he's highly trained and a good soldier and all that jazz.
And then there was the mission he wound up paired with someone kind, softhearted, and very much not what Zephyr would call a good soldier. Zephyr assumed Allen would slow him down, get in the way, and generally be a risk.
Instead, Allen saved Zephyr's life and changed him for good.
The two of them became partners and best friends, working best as a unit. Honestly, Zephyr is easiest to understand in context with Allen. Zephyr has a kind heart (underneath some layers), but he prioritizes the mission and isn't especially careful of people's feelings; Allen has a kind heart, and he prioritizes the people around him.
Zephyr letting his heart rule kind of fucked up.
In short: because of his refusal to let one innocent die, Zephyr bore and perpetuated a world-eating evil for thousands of millennia. Again, and again, and again, he watched the world turn, and the spiral cycle repeat, and the same people were born and drawn to each other and then to him, and then he killed them, they who wore the faces of his best friends and remembered nothing of their journey or why he did as he did.
He killed them again, and again, and again, all for the sake of saving her somehow.
It perhaps goes without saying that Zephyr lost sight of his original goal a little.
The wiki calls Zephyr stern, or stoic; I'm not sure I'd use the same words. Dismissive sometimes. Emotionally stunted. Pretending at a distance he doesn't quite have. Casually detached as a facade over something more fiercely protective.
Case in point:
He spends most of his first mission with Allen making sure Allen knows that the mission comes first, that if Allen gets in the way or falls behind he'll be left behind. Distancing.
And yet, when Allen stops to help a little old man with thug trouble, Zephyr intercedes cheerfully. Not immediately, perhaps. It takes him some little time observing. But when he does step in, under the guise of friendly shoulder-claps for the thugs, Zephyr legitimately breaks their shoulders.
But he's definitely not stopping to help Allen. Nope.
On their journey with Kana, Zephyr is constantly tugging her around by the hood. She flails. It's a little cute, a little funny. Kana's not a big fan of it. Zephyr keeps doing it when she gets overenthusiastic, mostly to be a dick, but he also pulls Kana out of trouble, or out of the way of harm.
He's reaching for her hood to save her when she's swallowed by the evil that ensnares him by that same arm.
The point is: Zephyr acts like a dismissive asshole with only the mission in mind, but when push comes to shove and world-consuming evils get hungry, he can and will draw a line.
That line will probably be at least a little violent.
He's a very good divine envoy really.
Sarcasm aside, he is a divine envoy. Someone with a sense of duty, and a comprehension of the greater good. Zephyr's sense of duty and responsibility is, in fact, remarkably strong, though his view of what requires it sometimes needs some clearing. (He initially completely dismissed Kana's claims of being potentially able to save the world as improbable and not worth indulging, for instance. Some changing of his mind happened.)
If he doesn't like a thing, but finds it necessary, he will go ahead and do it anyway. He will complain. But it will get done.
If he doesn't like a thing and doesn't find it necessary, suddenly Zephyr becomes the immovable sloth. Unless guilted or otherwise puppy-dog-eyed into it.
And on the note of his sense of responsibility:
At the point I'm taking him from, Zephyr's a few weeks into a new lease on life. Freed from world-devouring evil, facing the world ahead. He had committed atrocities, and despite that they were not entirely at his will, he still volunteered for the local version of purgatory. Because he felt it necessary; because he could not ignore his own part in all those deaths, no matter that his friends wanted him to.
Friendship intervened; his partner intervened. Zephyr is working to make up for things. (Literally. He's quite literally working off his sentence in doing good things while remaining in the mortal world.) The fact remains that he's carrying a great weight, and while he's going to be mostly capable of getting on with business and pretending everything is okay, he's in no way moved on.
(Things were not, in fact, as okay as they appeared; but that, too, he pretends is okay.)
Appearance: blond, striking violet eyes, visible scar under left eye. Visual reference
Abilities:
- combat. Zephyr's more than decent; he's fast and he has … sort-of military training.
- dispelling magic. this is Zephyr's specialty; he's got a natural gift for dispelling and disrupting other people's magic.
- miscellaneous punch magic which unfortunately canon never entirely defines clearly. there's nebulous gathering of energy and power, there are artes, there's a lot of punching, and he's often depicted with a red light around his fist.
- tactics, on a small scale.
Suitability:
Honestly, Zephyr's going to fumble a bit without his friends to fall back on, especially Allen; but he's resourceful and he does have a mission, sort of, and it'll be good for him to meet new people and make new friends. He's very adaptable. He might spend a little time being kind of aimless, but he'll get over it the first time someone seriously needs help.
Inventory: clothes.
Talent Preferences: alteration; destruction; restoration
• Writing Sample •